Developing for multiple platforms
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Hi,
I want to develop my new game for Mac, iPad and iPhone and was wondering what sort of pipeline people use for developing games for multiple platforms. Do you create all your assets for the Mac and the downscale to fit the others? Which platform do you develop for first?
Any help, tips or links would be much appreciated.
Thanks,
LBG
I want to develop my new game for Mac, iPad and iPhone and was wondering what sort of pipeline people use for developing games for multiple platforms. Do you create all your assets for the Mac and the downscale to fit the others? Which platform do you develop for first?
Any help, tips or links would be much appreciated.
Thanks,
LBG
Comments
However, I'd guess that:
*If you use Retina graphics, your art should be about double the size of the actors using it on an iPhone game.
*This means the full size art should fit an iPad game without too much modification, if any.
*You can make a Mac game the same size as an iPad game (screen wise).
So I'd go for Retina display size art to start with.
Others with more experience may want to chime in though!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
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LBG
I worked out not long ago that graphics for Retina Display are slightly smaller than what's needed for the iPad (i.e 480 and 320 each x 2 = 960 x 640. And the iPad size is 1024 x 768.
So if you want to do cross-platform stuff, you're better off starting with graphics for the iPad; then reducing slightly for iPhone4.
Off course, there's possibly going to be another complication if the iPad 3 in March or April next year is going to use Retina display... your overall background graphics will need to be 2048 x 1536, for instance...
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Keep the ideas and tips coming if anyone has any.
Thanks again
LBG