OMG Collision Problem!!!
I have a series of sprite animations, the actual size of my animations are 200x200 px. There are some empty transparency space left in the animated images. i dont want those transparency space collide with organic shape environments and enemies. i've looked up the forum, the current solution is to use constrain with transparency actors (rectangle and circle =.=''). Except that, any other solution? does GS has pixel collision feature?
Comments
magnitude? please explain more, i really need help with this. I really want to get a closest collision as possible.
You will need to constrain it the the larger actors X Y.
Darren.