OMG Collision Problem!!!

ClockClock Member Posts: 308
edited November -1 in Working with GS (Mac)
I have a series of sprite animations, the actual size of my animations are 200x200 px. There are some empty transparency space left in the animated images. i dont want those transparency space collide with organic shape environments and enemies. i've looked up the forum, the current solution is to use constrain with transparency actors (rectangle and circle =.=''). Except that, any other solution? does GS has pixel collision feature?

Comments

  • ClockClock Member Posts: 308
    @uptimistik

    magnitude? please explain more, i really need help with this. I really want to get a closest collision as possible.
  • UtopianGamesUtopianGames Member Posts: 5,692
    I would make a smaller mask actor and use that for the collision...for eg if your main sprite is 64x64 you could use a 48x48 collision mask.

    You will need to constrain it the the larger actors X Y.

    Darren.

    image
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