How many items can be on one large platformer game
butterbean
Member Posts: 4,315
I'm currently working on a new title with a graphics artist, and it's a platforming sidescroller.
Question is, I have many different background elements like trees and such that all coincide with the power of 2 rule.
But I'm not sure if I'm putting too many elements in the background and possibly creating memory issues.
I know this is a loaded question, but how many trees and other elements can I add to the background and foreground without using up too much memory? (again, these all stick to the power of 2 rule)
Question is, I have many different background elements like trees and such that all coincide with the power of 2 rule.
But I'm not sure if I'm putting too many elements in the background and possibly creating memory issues.
I know this is a loaded question, but how many trees and other elements can I add to the background and foreground without using up too much memory? (again, these all stick to the power of 2 rule)
Comments
Thats my only guess. Usually takes Apple up to a month to approve things. They are notoriously slowwwwww. Like dial-up slow
EDIT: I can not verify they were speaking of the viewer since we never got an official response back, but I assume it was. I can't think of anything else they could have been speaking of.
-JGary