tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Geez Im gonna go make angry bird jumps right now. I had no Idea we could do stuff like that. the crappy part is thats prob a GS template with different art.
tenrdrmer said: Geez Im gonna go make angry bird jumps right now. I had no Idea we could do stuff like that. the crappy part is thats prob a GS template with different art.
Another perfect example of apple's attitude towards copyright. Come on... How stupid can an app tester at apple be to believe some small indie developer has the rights to use Zelda, Duck Hunt or other AAA ips. It's all about the money.
You may argue it's not their job to monitor what they are selling on the app stor, but they made it their job when they claim to keep the app store free of filth. Apps get rejected for a lot less than bare boobs. Obviously they don't get monitored for art in any shape or form.
Today a post on this forum revealed the release of yet another template Darren and myself created (with water marked art) and a 'Rocketeer' image to replace the template's Utopian title screen. The artwork stood out like a sore thumb and 'Rocketeer' might not be 'Thor' or 'Batman' but it's still a recognizable brand and a 2 seconds cross check with an image comparison engine revealed the author. Yet apple waved the app through without wondering or checking - this to me is clearly negligent.
Another example: I had one of my flash games ('HeliAttack3' done in 2005) cranked, coded for ios and released 4 times (3 tines by the same developer via the same apple developer profile). This is already unbelievable but to this day apple has not answered the question were the money from the 'illegal' sales went. No small developer dares to take action against a company the size of apple and they can continue to actively help the sales of illegal products. Something they condem harshly when it's their own soft- or hardware being pirated.
Comments
You may argue it's not their job to monitor what they are selling on the app stor, but they made it their job when they claim to keep the app store free of filth. Apps get rejected for a lot less than bare boobs. Obviously they don't get monitored for art in any shape or form.
Today a post on this forum revealed the release of yet another template Darren and myself created (with water marked art) and a 'Rocketeer' image to replace the template's Utopian title screen. The artwork stood out like a sore thumb and 'Rocketeer' might not be 'Thor' or 'Batman' but it's still a recognizable brand and a 2 seconds cross check with an image comparison engine revealed the author. Yet apple waved the app through without wondering or checking - this to me is clearly negligent.
Another example: I had one of my flash games ('HeliAttack3' done in 2005) cranked, coded for ios and released 4 times (3 tines by the same developer via the same apple developer profile). This is already unbelievable but to this day apple has not answered the question were the money from the 'illegal' sales went.
No small developer dares to take action against a company the size of apple and they can continue to actively help the sales of illegal products. Something they condem harshly when it's their own soft- or hardware being pirated.