Causing something to happen everytime after an integer attribute changes

EastEastWbEastEastWb Member Posts: 12
edited November -1 in Working with GS (Mac)
Hi Everyone,

I'm trying to make an actor that replicates by one everytime the player messes up and sends a cannonball to the player (so if a player messes up twice, two cannonballs will come up at player, etc.) I have the recycling and replication aspect of it down, but I can't figure out how to make the cannonballs come when the player messes up again. So, I can't figure out how to make them come when 'game.cannonball' changes to 'game.cannonball+1'. Any help would be much appreciated.

Best,

EEWB

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