gamesalad and database
karnhack
Member Posts: 1
hi,
I am new in this world of developers:)
I would have an idea for a game, but I did not understand if with gamesalad you can develop it.
I'm an example of a game on "chemistry", therefore, every product has its own characteristics (contained in a local database ?)... the union of chemical elements, depending on their characteristics, must give "graphic effect" different (eg an explosion or a color) ...
gamesalad you can develop with these effects? indications?
Sorry for my bad english
thanks
I am new in this world of developers:)
I would have an idea for a game, but I did not understand if with gamesalad you can develop it.
I'm an example of a game on "chemistry", therefore, every product has its own characteristics (contained in a local database ?)... the union of chemical elements, depending on their characteristics, must give "graphic effect" different (eg an explosion or a color) ...
gamesalad you can develop with these effects? indications?
Sorry for my bad english
thanks
Comments
You can save keywords, which can be loaded on start, and you can have different graphical designs tied to those keywords/attributes, but It is not really visible for you.
You would have to design it on paper very carefully and then add the attributes/keywords.
GS actually works only with IF commands, nothing else really.
But the pros will correct me if I am wrong :-)
That really doesn't get you much though since you cannot query, index, etc. the items. They would need to interact with each other or some master controller actor through game level attributes.