gamesalad and database

karnhackkarnhack Member Posts: 1
edited November -1 in Working with GS (Mac)
hi,
I am new in this world of developers:)
I would have an idea for a game, but I did not understand if with gamesalad you can develop it.
I'm an example of a game on "chemistry", therefore, every product has its own characteristics (contained in a local database ?)... the union of chemical elements, depending on their characteristics, must give "graphic effect" different (eg an explosion or a color) ...
gamesalad you can develop with these effects? indications?

Sorry for my bad english

thanks

Comments

  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    I am a newb too, but as far as I know, you can't connect to an external database like MySQL on a server and you can't really have a database in GS.

    You can save keywords, which can be loaded on start, and you can have different graphical designs tied to those keywords/attributes, but It is not really visible for you.

    You would have to design it on paper very carefully and then add the attributes/keywords.

    GS actually works only with IF commands, nothing else really.

    But the pros will correct me if I am wrong :-)
  • rebumprebump Member Posts: 1,058
    About the closest you can get to a database would be to define an actor with all the fields in it as attributes and then just copy that for each database item (thus creating a new actor prototype for each...if you go instance instead of prototype, you may hurt yourself in the end) populating the attributes as necessary.

    That really doesn't get you much though since you cannot query, index, etc. the items. They would need to interact with each other or some master controller actor through game level attributes.
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