Destroy not working

EagleoneEagleone Member Posts: 97
edited November -1 in Working with GS (Mac)
I have 8 actors, these actors move from top of the screen towards the bottom of the screen. (We'll call these actors "A").

On the bottom of the screen I have another 8 static actors. (We'll call these actors "B").

When any of the A actors collide with any of the B actors, both actors are destroyed. This works fine.

However, if 4 A actors collide with 4 B actors AT THE SAME TIME, then sometimes not all B actors are destroyed. This only happens when 4 or more A actors collide with 4 or more B actors AT THE SAME TIME, otherwise it works fine.

Any ideas?

Comments

  • EagleoneEagleone Member Posts: 97
    Hi TB, I was hoping someone would give me a hand with this.

    For actors A, I have:
    Actor receives event - overlaps or collides - with - actor of type actor B
    DESTROY
    Change game.life to game.life-1

    For actors B, I have:
    Actor receives event - overlaps or collides - with - actor of type actor A
    DESTROY
    SPAWN ACTOR (this is just an explosion which occurs after destroy)

    Actors A are setup to fall from the sky at random times, and speeds. Minimum speed is 50, maximum speed is 70. (Fairly slow).

    It does seem like it's not registering but I am no expert.
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