GREAT TRIPLE TEMPLATE PACK! THREE TEMPLATES FOR $5!
I'm currently moving on to other projects of mine, and leaving GS for now. I may come back in the future, (especially when GS goes on Android--and especially especially if/when GS supports Windows) but it may be a little while. I'm selling my mac to fund my future entrepreneurial projects.
As part of my goodbye (at least for now) I'm re-releasing all three of my templates in one template pack--for $5. I want to give back to the community, and so I'm pricing this very low--although I also like money.
Buy it HERE.
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Includes all 3 of my GameSalad Templates:
ONE TOUCH NINJA PLATFORMER TEMPLATE:
-One control gameplay (release tap to jump, hold tap to increase jump)
-Most behaviors have edited titles, so that it's easy to understand what's going on
-Runs at 60 fps
-Artwork NOT included
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SHEEP HERDING GS GAME TEMPLATE:
Right, Left, Up, and Down to control dog. Scare the sheep into being herded! Great template intermediate/beginning GS users. Runs 60 fps. Art included. Demonstrates use of calculating distance between two actors, constrain attribute, timers, and other behaviors.
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RED BOUNCING BALL TEMPLATE (V2)
-Runs at 60 FPS
-Spawn Actor behavior not used
-Reset scene behavior not used
-Artwork NOT included
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Buy it HERE.
As part of my goodbye (at least for now) I'm re-releasing all three of my templates in one template pack--for $5. I want to give back to the community, and so I'm pricing this very low--although I also like money.

Buy it HERE.
------------------------------------------------------------------------------

Includes all 3 of my GameSalad Templates:
ONE TOUCH NINJA PLATFORMER TEMPLATE:
-One control gameplay (release tap to jump, hold tap to increase jump)
-Most behaviors have edited titles, so that it's easy to understand what's going on
-Runs at 60 fps
-Artwork NOT included

SHEEP HERDING GS GAME TEMPLATE:
Right, Left, Up, and Down to control dog. Scare the sheep into being herded! Great template intermediate/beginning GS users. Runs 60 fps. Art included. Demonstrates use of calculating distance between two actors, constrain attribute, timers, and other behaviors.

RED BOUNCING BALL TEMPLATE (V2)
-Runs at 60 FPS
-Spawn Actor behavior not used
-Reset scene behavior not used
-Artwork NOT included

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Buy it HERE.