Touch Sensitivity to the lack of such...
Well, I'm back in the game with a new MBA and a new project, but I'm hitting an issue.
My game is controlled by tapping, but it seems that the touch sensitivity is very bad. As a test, I created a simple scene with a basic 100*100 that just counts the number of times I tap on it. I tested it multiple times, tapping 50 times each round(on the MBA touchpad), and this is what I got:
1. It captures only around 40% of the taps (I did about 1-2 taps per second)
2. Not much difference between checking for 'pressed', 'released', or 'inside'
3. No difference between 'touch' and 'mouse-button'
This is a big issue for my game, anybody experience similar issues, got a workaround or suggestions?
At this point I only tested that on the MBA touch pad, but I'm not having touch issues in any other app (e.g. photoshop).
Thanks,
Gabby
My game is controlled by tapping, but it seems that the touch sensitivity is very bad. As a test, I created a simple scene with a basic 100*100 that just counts the number of times I tap on it. I tested it multiple times, tapping 50 times each round(on the MBA touchpad), and this is what I got:
1. It captures only around 40% of the taps (I did about 1-2 taps per second)
2. Not much difference between checking for 'pressed', 'released', or 'inside'
3. No difference between 'touch' and 'mouse-button'
This is a big issue for my game, anybody experience similar issues, got a workaround or suggestions?
At this point I only tested that on the MBA touch pad, but I'm not having touch issues in any other app (e.g. photoshop).
Thanks,
Gabby
Comments
My game 'Sunshine' is based on taps, and it now works flawlessly in .981 - I tested it for about 3 hours yesterday, no problems at all tap-wise.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I hope that .981 will come soon and solve it.
This is a blocking issue to my game, basically there is no game if I cannot catch taps...
Help!?
I have never experienced so there may be an issue with your code. They will pick it apart and find where the problem is if they can reproduce the issue. But you need to give as much detail as you can to them.
http://gamesalad.com/feedback
Thanks for testing!
Gabby
As TSB said, it works almost perfect on the iPhone (3gs), there are some misses but nothing major. I was freaking out for a second there since the hit rate on the MBA touchpad is very low.
Thanks guys.
However, in my game when you tap you release a bomb, so in addition to counting the bombs (taps) I also counted the hits (collide) at the target. I noticed that the target hit count is around 95% of the actual hits. I will test it a bit more and if it will become an issue I'll open a different thread.
Thanks for your help guys!