recycling techniques
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I know that spawning actors runs down the FPS very quickly, and I also have read about recycling actors and have played around with the concept and it keeps the FPS very high. Also I have noticed that if you unlock several actors of the same type, they kind of become different actors, and this also slows the FPS a lot. So the problem I see is that there isn't really a way to get unlimited (or like say 100) of an actor on screen at once because to bring one on at a time it seems like you have to unlock them. What I am trying to do is basically as the user touches the screen it brings a copy of the actor to where they touched. I want it to do this continuously, for 100 or maybe even 200 touches, without losing any of the old actors that they put on the screen.
I have found a very strange way to do this, and I kind of feel like I got so caught up in developing the method that it seems kind of wierd. Its hard to explain, and if I find out it's the best way I will maybe tell tshirtbooth or someone and maybe they can do a video on it or something. Anyway my question is: Is there an easy way to do this yet? Without spawning actors, or unlocking thus making many different types of actors on-screen.
I have found a very strange way to do this, and I kind of feel like I got so caught up in developing the method that it seems kind of wierd. Its hard to explain, and if I find out it's the best way I will maybe tell tshirtbooth or someone and maybe they can do a video on it or something. Anyway my question is: Is there an easy way to do this yet? Without spawning actors, or unlocking thus making many different types of actors on-screen.
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