Editing/Uploading an Older Version of a GS Game to iTunes without Republishing
I have a game that was working perfectly, however when I published it in the new GS update it got all buggy and basically ruined the game. Unfortunately, I published it to the iTunes store before I figured out it was all buggy.
So I suspended sales until GS comes out with the patch.
I tried uploading older versions of the game that I had on my hard drive (as a version 1.1.) However, Apple rejected them because it has to be a NEWER version of the game. So my question is how do I go into the files of the older game in XCode to update the old versions to a version 1.1?
So I suspended sales until GS comes out with the patch.
I tried uploading older versions of the game that I had on my hard drive (as a version 1.1.) However, Apple rejected them because it has to be a NEWER version of the game. So my question is how do I go into the files of the older game in XCode to update the old versions to a version 1.1?
Comments
One was quite severe (I believe it was when we went to 0.9.2 about 12 months ago). I think it was because I had so much old legacy code and weird bloated stuff in there. To me it was worth it rebuilding a new version, using the old as reference. In reality it wasn't much more than a few days work and the file size came down immensely, which was strange. It also gave me an opportunity to improve a few things, so in the long run it was a good thing, albeit crushing at the time.
The second one was this last build. As soon as I would hit preview it would crash. By commenting out each rule, I quickly determined it was my OGG sounds. Removing them fixed the crashes. I've not gone back to that WIP to see if new OGGs are okay yet.
So my advice would be to bite the bullet and see if you can bring it back to life. Daunting as it may seem, you might be glad once done.
Good luck with it and I hope you get it figured out.
Mike