GameSalad 0.9.82 Patch is Now Live!
Yodapollo
Inactive, Chef Emeritus Posts: 447
Hey, everybody.
We've just launched a patch for the latest build of GameSalad. This is GameSalad 0.9.82 and should resolve a great deal of the most serious issues that popped up from the 0.9.80 build about 11 days ago.
We resolved various issues related to the new Asset Manager, which was causing projects to drastically drop in performance when in specific scenes. We've also resolved a related memory leak that caused some projects to eventually crash.
Also resolved is an issue that caused Sound FX volume to break on Ad-Hoc projects. There was also an issue with "mouse down/up" commands incorrectly triggering Otherwise behaviors within rules. This has been resolved as well.
We've also completed a fix that improves the issue related to "white flashes" on custom splash screens on the iPad. We're working on introducing this fix to our live publishing servers ASAP. This fix/issue is not tied to any specific build of Creator.
While this build resolves a number of issues introduced with GameSalad Creator 0.9.80, we will continue to make engine performance our top priority for development, and will be introducing more significant improvements in the next major build.
Thanks, everyone, for your patience and for your incredible help in tracking down and identifying these issues. If you should encounter any trouble with GameSalad 0.9.82, please let us know via our Feedback form.
GameSalad 0.9.82 Release Notes:
Bug Fixes:
GS Viewer: Fixed various issues with the Asset Manager causing projects to drastically drop in performance when in specific scenes.
GS Viewer: Repaired memory leak which was causing projects to eventually crash
Sound FX: 'Reset Game' no longer breaks Sound FX volume on Ad-Hoc projects
Rule Conditions: Otherwise will no longer incorrectly trigger when receiving a "mouse down/up" command that was originally triggered in a previous rule.
Known Issues:
Sound FX: It is possible that after playing a game for an extended period of time, sound files (not music!) will fade in and out. For example, an explosion sound suddenly stop playing for a bit, then start up again shortly after.
This issue is extremely rare and our development team is still working to fully track down the cause of this bug. As soon as the issue is fully diagnosed, we will resolve it and push the fix live in a future release.
--Yodapollo
We've just launched a patch for the latest build of GameSalad. This is GameSalad 0.9.82 and should resolve a great deal of the most serious issues that popped up from the 0.9.80 build about 11 days ago.
We resolved various issues related to the new Asset Manager, which was causing projects to drastically drop in performance when in specific scenes. We've also resolved a related memory leak that caused some projects to eventually crash.
Also resolved is an issue that caused Sound FX volume to break on Ad-Hoc projects. There was also an issue with "mouse down/up" commands incorrectly triggering Otherwise behaviors within rules. This has been resolved as well.
We've also completed a fix that improves the issue related to "white flashes" on custom splash screens on the iPad. We're working on introducing this fix to our live publishing servers ASAP. This fix/issue is not tied to any specific build of Creator.
While this build resolves a number of issues introduced with GameSalad Creator 0.9.80, we will continue to make engine performance our top priority for development, and will be introducing more significant improvements in the next major build.
Thanks, everyone, for your patience and for your incredible help in tracking down and identifying these issues. If you should encounter any trouble with GameSalad 0.9.82, please let us know via our Feedback form.
GameSalad 0.9.82 Release Notes:
Bug Fixes:
GS Viewer: Fixed various issues with the Asset Manager causing projects to drastically drop in performance when in specific scenes.
GS Viewer: Repaired memory leak which was causing projects to eventually crash
Sound FX: 'Reset Game' no longer breaks Sound FX volume on Ad-Hoc projects
Rule Conditions: Otherwise will no longer incorrectly trigger when receiving a "mouse down/up" command that was originally triggered in a previous rule.
Known Issues:
Sound FX: It is possible that after playing a game for an extended period of time, sound files (not music!) will fade in and out. For example, an explosion sound suddenly stop playing for a bit, then start up again shortly after.
This issue is extremely rare and our development team is still working to fully track down the cause of this bug. As soon as the issue is fully diagnosed, we will resolve it and push the fix live in a future release.
--Yodapollo
Comments
Just to be safe, you'll probably want to compile new builds of your projects with 0.9.82.
--Yodapollo
xcode returns me this error:
Error Starting Executable “GameSalad Viewer”
why???
Question is how this bug fixing has affected the next release and it's features.
Will there still be an " October" release with previously mentioned features, or can we expect all/part to be pushed back to november?
I do not understand, because the procedure is always the same, but this time there's an error!
What can i do? Thx
Thanks.
- Alex
Also while you're fixing the OpenUrl behavior please consider the idea of eliminating the inapp browser or at least to leave the choice of using it to us. There are situations where we want to send the user directly to the App Store and with the way it works right now it isn't possible and the user when returning to our apps will also be presented with the white inapp browser page.
- Alex
Its a conspiracy!
We Should be able to Chose.
Glad to hear the update is working well so far. Also, the feedback on the In-App Browser has definitely been heard. We're working on some fixes and redesigns to address the concerns brought up here. You can expect to see those in one of the next couple of updates.
--Yodapollo
In other news, 0.9.82 is running great so far! I've had to do some last minute fixes on one of our apps before it goes out for testing, and so far everything is working smoothly. Thanks again.
- Alex
"Update Error!
An error occurred while extracting the archive. Please try again later."
I've logged in and out a bunch of times. Anyone else getting this?
www.mammothinteractive.net
And when we uncheck preloader art it will work fast like this video?
Here are the links to download the patch and the new Viewer:
GameSalad Creator 0.9.82
GameSalad Viewer 0.9.82
Let us know if you have any problems. Thanks!
--Yodapollo
EDIT: That came out unappreciative. VERY grateful for the fixes, just eagerly awaiting Tables for a proposed feature.
I have 3 updates and 1 (maybe 2) new game that are ready for upload and as the OpenURL is right now I can't upload them.
Pleas fix this as soon as possible.
________________________________
【ツ】iPhone Icon Pack (compatible with DBA Icon Creator) 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demo: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
Now on to performance ... More testing to do but seems to be running a lot better and memory stable. Well done on fixing.