polygon collision a MUST!
Hey everyone!
I know this have been posted about before but i really think this is a must! To be able to use GameSalad i need polygon collision, maybe be able to use physicsEditor www.physicseditor.de would be great!
There are some games that aint even possible if polygon collision aint added, Box2d has polygon collision so why isn't this implemented into game salad?
I will need to use Corona if that aint gonna happen but on the other hand they don't have iAds so i would really love to be able to use Gamesalad.
Kind regards
/Inkoqnito
I know this have been posted about before but i really think this is a must! To be able to use GameSalad i need polygon collision, maybe be able to use physicsEditor www.physicseditor.de would be great!
There are some games that aint even possible if polygon collision aint added, Box2d has polygon collision so why isn't this implemented into game salad?
I will need to use Corona if that aint gonna happen but on the other hand they don't have iAds so i would really love to be able to use Gamesalad.
Kind regards
/Inkoqnito
Comments
so now that we know the new update that will be coming this week wont be containing any new features im wondering how far into the new year its going to be until we get these new shapes...its kinda a big part of a couple of games im working on and im sure its the same for others
it seems to me that a lot of people are asking for them yet there is actually very little feedback on its progress, it was on the roadmap at one point scheduled for november, i understand sometimes features must take a back seat to fixes etc but it would be nice to have an update!
what i would really like to know is
is it being worked on now?
is it a difficult feature to implement?
is it likely to be released in the next major update?
is there any speculation when this might be?
this would really help me plan my game development!
thanks all
now what would be cool is if we could have a collision shape that u can select as many points as you need and then move said points around to create a desired shape.