75% Completed Game For Sale! (Retina Graphics Included)
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I'm selling the project I've been working on due to lack of time.
It includes...
All the artwork and graphics you see (.ai .psd and .png's all in retina format)
9 pre built levels
3 power ups
Customer support and assistance with any questions you might have
If your interested in purchasing it please send me a message. I'm open to all offers but only accept paypal transactions.
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0:03 - These are empty spaces where additional levels can easily be added.
0:18 - Your playing against the UFO at the top of the screen. If your ball makes contact with it then it will be damaged and forced to skip it's next turn.
0:35 - Capturing pegs will earn the player "power points" which they can spend on power ups.
0:40 - The white box that shows up indicates the range of the power up. Only pegs that fall within this area can be linked with the first peg. Selecting outside the white box will deselect the power up or select a new "first peg". (the white box will be updated with a better image later in development, maybe a white circle?)
0:46 - The barrier will remain there until either the player or enemies' ball makes contact with it. If used wisely it can help to defend your already captured pegs or assist in capturing new pegs.
It includes...
All the artwork and graphics you see (.ai .psd and .png's all in retina format)
9 pre built levels
3 power ups
Customer support and assistance with any questions you might have
If your interested in purchasing it please send me a message. I'm open to all offers but only accept paypal transactions.

0:03 - These are empty spaces where additional levels can easily be added.
0:18 - Your playing against the UFO at the top of the screen. If your ball makes contact with it then it will be damaged and forced to skip it's next turn.
0:35 - Capturing pegs will earn the player "power points" which they can spend on power ups.
0:40 - The white box that shows up indicates the range of the power up. Only pegs that fall within this area can be linked with the first peg. Selecting outside the white box will deselect the power up or select a new "first peg". (the white box will be updated with a better image later in development, maybe a white circle?)
0:46 - The barrier will remain there until either the player or enemies' ball makes contact with it. If used wisely it can help to defend your already captured pegs or assist in capturing new pegs.
Comments
Waiting thanks