A few probably simple questions for you all!
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Ok so first off im new to game salad, im working on just learning the basics before I jump into just trying to make an app.
Following video tutorials, ive got a few things such as pause buttons, reset, and i got it to where when my object goes over an area it goes to the next scene. Nothing compared to most of you probably! lol
but my question is i have no gravity cause the game i have in mind to make has to do with something being slid on ice, but how do i get it to slow down.. like when i throw my object it just keeps bouncing all around forever but i want some kind force to slow it down but im not sure how to do that.
Thanks for looking and any help!!
Following video tutorials, ive got a few things such as pause buttons, reset, and i got it to where when my object goes over an area it goes to the next scene. Nothing compared to most of you probably! lol
but my question is i have no gravity cause the game i have in mind to make has to do with something being slid on ice, but how do i get it to slow down.. like when i throw my object it just keeps bouncing all around forever but i want some kind force to slow it down but im not sure how to do that.
Thanks for looking and any help!!
Comments
-Jake
And another thing is the restitution in the Physics section of an actors attributes. Double click an actor in the actor bin on the left, and below it's icon will be a list of more attributes that are associated with that particular actor. Open up the Physics, and look for "restitution" and set that to a number that works realistically to what you are trying to achieve. 1 is a lot, so you can even set it to something like 0.7 or 0.5 or 0.anything. Play around with that to get the desired results. play with all those numbers to get a feel of what that do, like the Density, or Drag, or Friction.
Hope that helps.
Edit: Yeah, I'm all late and stuff...
1. it will stop moving but it will keep spinning in circles..
2. how do i get it to point it the direction its going like if it hits a wall i dont want it to just freakout and spin in circles, just go in a straight line with the front pointing where its going(i found the thing to do this last night but for some reason im drawing a blank as to how to do)
one more question for right now, how can i get my actor to point to where its going like when i throw it it will just spin and point everyway other then the way its going
but not to get annyoing wit all these questions but im trying to work on a game like paper toss like i got the throwing motion but when i throw it how do i make it have depth like as if i was throwing it across the room..