My game cann't work on iphone
Davisan
Member Posts: 20
There is a big problem with my game
I created a delicate game on MAC, everything is ok, however it cann't work on my iPhone and iPad. And GS Test is unavailable too.
How can I solve it?
P.S.
My game is a little large(tens of MB)
Use some delicate images and graphics
Too many rules
Does GS only can creat the simple game?
I created a delicate game on MAC, everything is ok, however it cann't work on my iPhone and iPad. And GS Test is unavailable too.
How can I solve it?
P.S.
My game is a little large(tens of MB)
Use some delicate images and graphics
Too many rules
Does GS only can creat the simple game?
Comments
i have not seen your questions
13 images per scene. actually 13 images are background, in addition, actors(6-7fp images of action per actor)+action.
did you make sure all your images are 72dpi?
yep
are all your images even numbers when divided by 2? so 50x50 is NO good because thats 25x25 when divided by 2 and thats not an even number.
not all
when you load it to the device what happens?
on the mac when you load to the phone what are the dumpers on the screen in the preview wind?
noting happened, nothing appeared
more detail about my problem:
i use GS test to test my app, it shows that RAM is about 900MB when i open preview load,and RAM is about 200 MB if i close preview load.
By the way RAM stotage is geting more and more big along with actors coming out.
Thanks
tshirtbooth.
sorry!
The iphone3g will crash when it is over 50
Wen you test your app using the viewer,what are the ram numbers for images, audio, engine, other?
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Are you also using a lot of spawning and destroying actors? 900mb of memory being used won't even load on the iPhone. Maybe some screenshots of your logic would help understand what is going on with your game.