Cleaning the Screen

svnsvn Member Posts: 445
My colleague and I have conflicting views over what happens after the level is won/lost. He thinks that everything should vanish and be replaced by the buttons to go to the next level/main menu/level select, etc. So I tried it out. But it was frequently jarring to see everything disappear. I pointed this out, but he still thinks everything should vanish. I myself think everything should stay, but the buttons are on a higher layer, so they are not blocked by anything. Everytime I try to implement this, when my colleague sees this, he changes it so that everything disappears. We cannot settle this peacefully. So I am turning to a third party.
What do you think? If the majority of GS members side with my colleague, then I will too. But if they side with me, he has agreed to comply with my idea.
Just choose your answer in the poll.

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Its different for every game. I personally would not destroy all of the lower layered actors but instead change the alpha to 0. This should have less of performance drop.
  • JadarStudiosJadarStudios Member Posts: 264
    It really depends, what kind of game is it?
  • svnsvn Member Posts: 445
    tenrdrmer said:
    Its different for every game. I personally would not destroy all of the lower layered actors but instead change the alpha to 0. This should have less of performance drop.

    Yeah, that's what he wanted to be done.
    JadarStudios said:
    It really depends, what kind of game is it?

    Well Jadar, my colleague and I are working on our first project, a Tiki-Totems style game, to acclimatize and become proficient in the art of graphically-based programming.
  • SparkyidrSparkyidr Member Posts: 2,033
    I personally like how (for example) angry birds does it (as do lots of other games)

    The buttons and level over text, and stars etc, come onscreen, but rather than being on a black background, they are on a black background at around 75% opacity. So you still see the level beneath, but not fully.

    Sounds like a good compromise for your issues to me :)
  • JadarStudiosJadarStudios Member Posts: 264
    I'm with Sparkyidr...
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