Cleaning the Screen
svn
Member Posts: 445
My colleague and I have conflicting views over what happens after the level is won/lost. He thinks that everything should vanish and be replaced by the buttons to go to the next level/main menu/level select, etc. So I tried it out. But it was frequently jarring to see everything disappear. I pointed this out, but he still thinks everything should vanish. I myself think everything should stay, but the buttons are on a higher layer, so they are not blocked by anything. Everytime I try to implement this, when my colleague sees this, he changes it so that everything disappears. We cannot settle this peacefully. So I am turning to a third party.
What do you think? If the majority of GS members side with my colleague, then I will too. But if they side with me, he has agreed to comply with my idea.
Just choose your answer in the poll.
What do you think? If the majority of GS members side with my colleague, then I will too. But if they side with me, he has agreed to comply with my idea.
Just choose your answer in the poll.
Comments
The buttons and level over text, and stars etc, come onscreen, but rather than being on a black background, they are on a black background at around 75% opacity. So you still see the level beneath, but not fully.
Sounds like a good compromise for your issues to me