Creating two attributes for jumping movement?

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited November -1 in Working with GS (Mac)
Hey, I use a button to get my character jumping, now I want another rule that says when the character collides with an object, change self.motionY from 200 to 300 for example.

It is just that I want my character to collect an object, and he has to get another one to jump higher than usual to get the other object.

Please,I really need help :/

Comments

Sign In or Register to comment.