Movies! Movies! Movies!

delorianhayzedelorianhayze Member Posts: 55
edited November -1 in Working with GS (Mac)
I'm still shocked that GS can't import movie files! Perhaps it's harder than I imagine, but I'd still love to see a push to make it happen. I would love to add production value to games with beautifully rendered cut scenes and movies. Please, please, pretty please, make this happen! Many thanks over!

Comments

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    YES I WOULD LOVE THIS FEATURE TOO!!!!!!!!!!!
  • matthornbmatthornb Member Posts: 38
    Agreed! We need video, or - at minimum - image sequences (PNG, JPG) that don't have to be loaded one frame at a time.

    This specific missing feature is easily my biggest frustration with GS right now.

    I have a bunch of cutscenes and they take forever to implement.

    We also need a folders system for media files. When you have hundreds of images in your game it takes far too long to scroll through them all.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    matthornb said:
    Agreed! We need video, or - at minimum - image sequences (PNG, JPG) that don't have to be loaded one frame at a time.

    This specific missing feature is easily my biggest frustration with GS right now.

    I have a bunch of cutscenes and they take forever to implement.

    We also need a folders system for media files. When you have hundreds of images in your game it takes far too long to scroll through them all.

    Agreed!!
  • JagonAppsJagonApps Member Posts: 241
    YESSSSSSSSSSSSSSSSSSSSSSSSSS
  • pixelknightspixelknights Member Posts: 68
    matthornb said:
    Agreed! We need video, or - at minimum - image sequences (PNG, JPG) that don't have to be loaded one frame at a time.

    This specific missing feature is easily my biggest frustration with GS right now.

    I have a bunch of cutscenes and they take forever to implement.

    We also need a folders system for media files. When you have hundreds of images in your game it takes far too long to scroll through them all.

    Very true, cutscenes do take ages to implement, and a folder system for images and other media is a great idea.
  • delorianhayzedelorianhayze Member Posts: 55
    AGREED A THOUSAND TIMES OVER EVERYONE!
  • rombowichrombowich Member, PRO Posts: 37
    me, too.
  • ozboybrianozboybrian PRO Posts: 2,102
    Been thinking about this today oddly.
  • SnapFireSnapFire Member Posts: 361
    I agree in full guys. I have a short movie I want people to see before they play the app. However, I don't really want to import it frame by frame
    I suppose i'll just put it in when GS gets video - whenever that is...

    -Thomas
  • old_kipperold_kipper Member Posts: 1,420
    edited December 2011
    GS already has video for their start up screen, so it might not be too far away. There are a few things to consider if it does come in and these will be- does the video just run as a scene, or will it be able to be controlled from within a scene. Would sprites be able to move over the surface of it, or even the video to be able to used like any other actor and moved about etc? And if it is just for cut scenes, will you be able to rotate it? It's something I look forward to very much and is on the road map, but details I don't think have been published.

    edit. The control of video to a frame level when combined with arrays would allow you to build matrixes of images that it would be possible to navigate through with a low memory overhead. This is very cool and would allow lots of new ideas to be developed.
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    It would be nice but I'd like to see what they've already implemented working smoothly before adding another feature.
  • calvin9403calvin9403 Member Posts: 3,186
    agree also, I 'll like to have the insturation as a video

    Calvin
  • CaptFinnCaptFinn Member Posts: 1,828
    IM curious as to why this idea has such great backing from the users of this product. But yet no one from GS has come forward to explain why this feature is so hard to produce. This is one of the many features built into the device that apple has allowed all developers to use. Why isnt it possible to open up a portal between GS coding and Xcode to use the built in features. We finally have the ability to use keyboard and clock. Why can we say on click take this file and use this xcode feature to open up the built in player and after video go back to this scene. We arent saying its easy. We are saying it seems easy. And if its so simple as to why its not easy. then come on here and tell us.

    The reason user can not use video in their apps is...............................................................................
  • morphinegamingmachinemorphinegamingmachine Member, PRO Posts: 449
    would having like 4k images to make your cutscene kill gamesalad?? too much to load isnt it?
  • CaptFinnCaptFinn Member Posts: 1,828
    are you joking. GS isnt playing the frames. Gs is opening up the pathway to the built in player. The player is a tool in a big tool box. And game salad would simply pull that tool out of the box to play the movie file. If Im wrong..... explain it to me. Youtube app does not use a youtube player in their app. The player asks the built in player to open the file. I dont know the proper terms or lingo. But I know the concept of what im saying isnt hard.
  • calvin9403calvin9403 Member Posts: 3,186
    if you just want a short clip you can import those images and name them well, then interpolate the attribute and you are good

    Calvin
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I have a video based app which I've been holding off on for about 13-14 months now, especially when they added video to the Roadmap. They've been busy with more important features, and rightfully so but I'm leaving it until about April time and if we don't have video then, I'll have to code that particular app with another language, but no biggie.

    Ace
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