Problem With My Pachinko Game

Koda89Koda89 Member Posts: 275
edited November -1 in Working with GS (Mac)
Ok, one of my first titles that I've made with GameSalad was a game using the Pachinko Template. I edited everything to my liking, and in the preview builds, it works fine. The web upload of it even works(if you want to try it, it's called Spacechinko....yeah, original, I know), but the build I uploaded to my iPod Touch for real hands on testing is....buggy to say the least. To be more precise, the game basically just freezes dead in its tracks after about 3 seconds after summoning the first "ball", and on top of that, the balls don't hit the pegs at all, they just fall straight to the bottom of the screen.

Would any of you possibly know what the heck happened? T_T

Comments

  • Koda89Koda89 Member Posts: 275
    And now my game won't update on my iPod Touch. I removed several pegs from my maps and updated my game and I put the updated version into my iTunes, and then put it on my iPod, but it isn't updating. The version of the game on my iPod has the same number of pegs as the original version. Can anyone seriously tell me what's wrong?
  • Koda89Koda89 Member Posts: 275
    I really need help here, guys! Nothing I do is helping! I've reduced the number of pegs on the stages and even removed one stage entirely. None of my images are over 1024 x 1024. I can't think of anything to do! I'm really counting on you guys to help me with this one.

    The only possible thing I can think of left is scrapping everything save for one stage, but I don't want to do that, so if you guys can think of anything, anything at all, please do not hold back.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Is the game posted somewhere? At least hidden on the site so we moderators can see it?
  • Koda89Koda89 Member Posts: 275
    Yeah, I uploaded a web version of the game under the (rather unoriginal) title of Spacechinko. The web version works(or worked, haven't tried it in a while).
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