Ball goes slower after colliding?

MSStudiosMSStudios Member Posts: 54
edited November -1 in Working with GS (Mac)
I have a 'ball' actor, a 'balloon' and a 'monster' actor.
When the ball collides with a balloon (the balloon is static, standing still), it's fine, but when the ball collides with the 'monster' actor (which is continuously moving side to side), the ball starts to go slower after each collision with the monster. Anybody help?
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