Ball goes slower after colliding?
I have a 'ball' actor, a 'balloon' and a 'monster' actor.
When the ball collides with a balloon (the balloon is static, standing still), it's fine, but when the ball collides with the 'monster' actor (which is continuously moving side to side), the ball starts to go slower after each collision with the monster. Anybody help?
When the ball collides with a balloon (the balloon is static, standing still), it's fine, but when the ball collides with the 'monster' actor (which is continuously moving side to side), the ball starts to go slower after each collision with the monster. Anybody help?