Spawn behind actor glitch is driving me CRAZY

CreeperWareCreeperWare Member Posts: 43
edited November -1 in Working with GS (Mac)
In my game, my character's arm is a separate actor spawned and then constrained to the location of the player's X / Y , so that it follows him. Here is the kicker:

- When he is facing right, his arm is spawned on top of him, and then deleted when he turns left.
- When he is facing left, his arm is spawned behind him (to give the impression of him turning around!)

Here is the problem.

For whatever reason, no matter which arm I have spawn, any object I spawn behind the actor lags and drags behind him in an elastic fashion when he moves.

I have checked to make sure the density / restitution / drag etc. for any actor behind him is set to 0 and that they arent set to collide with anything.

I have tested this by having both arms spawn on top of him, instead of behind, and they both move fluidly and without issue.

I also slowed the player down, and no matter how slowly he is moving, there is still an elastic movement of the actor behind him, instead of staying fixed in place.

This is driving me insane, any help would be greatly appreciated!
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