Can I Use Spawn Instead of Change Scene to Save Size (HELP PLEASE)

VoiceExpressVoiceExpress Member, PRO Posts: 102
edited November -1 in Working with GS (Mac)
Hi Everyone,

So im working on a iPhone Portrait Game and have different Height scenes, All 320 Wide.(finger scroll up and down)

I have buttons all down the right hand side, when one is pushed i want an actor (320-480) to spawn and take up the whole screen with info on. Im trying to make it look like its change scene but save memory (or i would have over 300+ scenes) But is there away to have the actor spawn in the middle of the screen every time. The user will be scrolling up and down with their finger so the actor needs to spawn in different places.

Sounds confusing.

Should I just have 300+ scenes ? Or is there another way of doing this, pause scene maybe?

Any Questions please Ask

Thanks

V.E

Comments

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    You might want to look into using "change image" instead. It will transition much faster than using change scene, and it will be less resource hogging than using spawn.

    Hope this helps.
  • VoiceExpressVoiceExpress Member, PRO Posts: 102
    @RThurman

    Thanks I will look into Change Image, Not sure if this will work with a scrolling screen but will definitely take a look.
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