Failure depending on attribute?

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited November -1 in Working with GS (Mac)
I opened up a new thread because I thing now my problem is different because there is another factor which came up.

When I pressed a button for next scene my scene was always reseted or most of the time. I turned alpha colour off and said when attribute collect stars = 3, change alpha to 1, then my button for next level was showed up.

Now I deleted the task change color alpha when attribute = 3 and now it work's, why that???
I really don't understand this^^
And is there another way to change the color?

Greetings

Comments

  • 0belisk0belisk PRO Posts: 189
    you can change the colour via:

    change attribute:

    self.blue to (insert number)
    self.red
    and so on.

    0 = none obviously.
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Thank you :)

    But now still the same failure with scene change again, I created own integers (for stars.collect) and a boolean (level complete) for each level!

    So, there can't be connection between the different levels, am I right?
    But how is it possible that a scene can be reseted when a rule is saying when touch is pressed change scene? There is no logic to me at all...
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