"Death" animation question
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Hello everyone, looked around the cookbook and forums, but couldn't find any solutions to this.
I've got the basic movement down for my character, and I'm starting to work with lives, scoring, and deaths. What I would like to happen is that when an actor gets hit by an enemy, projectile, or the Y position is less than or equal to zero, change his image to an explosion, play a noise, and reset the scene.
I have all the conditions for this set up, I believe. My problem lies in when the scene resets. I would like the image to change for 3 seconds, play the sound, and then reset when the animation and sound are done. I'm not sure how to set up the rules so that the scene resets only when the animation is done. Basically, I want a "death" animation like in old Mario or Donkey Kong Country games, but the scene reset happens to quickly. If anyone can help, that would be great. Thanks!
I've got the basic movement down for my character, and I'm starting to work with lives, scoring, and deaths. What I would like to happen is that when an actor gets hit by an enemy, projectile, or the Y position is less than or equal to zero, change his image to an explosion, play a noise, and reset the scene.
I have all the conditions for this set up, I believe. My problem lies in when the scene resets. I would like the image to change for 3 seconds, play the sound, and then reset when the animation and sound are done. I'm not sure how to set up the rules so that the scene resets only when the animation is done. Basically, I want a "death" animation like in old Mario or Donkey Kong Country games, but the scene reset happens to quickly. If anyone can help, that would be great. Thanks!
Comments
if thats still reseting to quick you can add a timer in the self image rule to set it back even further
cheers
you need to put the name of the image, not sure why it would only accept numbers cause thats not the case
Any other ways to go about this? I just cleared out the rule for death, so I will try out any suggestions that I can. Thanks again!