Who killed videogames? (a ghost story)
MarkOnTheIron
Member Posts: 1,447
Here's an interesting read:
http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/
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【ツ】iPhone Icon Pack (compatible with DBA Icon Creator) 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demos: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/
________________________________
【ツ】iPhone Icon Pack (compatible with DBA Icon Creator) 【ツ】 - 【ツ】Graphic Pack【ツ】
Free GS demos: High score simple and advanced; Game Center; App Rating System; Custom Font Score and Countdown; Advanced Snap to Grid
Comments
I think overall 'social games' can be a good thing, but only when done fairly. Games designed *just* to get money out of you do come across as soulless, and I really have no interest in them!
Give me games with humour! Passion! Real love! Made by people (or sheep!) for others to enjoy, not endure!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I do miss the good ol' days of gaming, where instead of iAP, you were purchasing extension cords for your controllers, and the multi-tap for multi-player games :P
(Pictured below: Best System ever made)
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It is pu-rr-ty!
EDIT: Or the Polybius arcade cabinets?
As for some of the social/freemium games being designed to milk money out of the players, to compel the them to keep clicking and spending by using a variety of psychological techniques... Well I may not have an interest in playing these games. But I don't think I'd say a different kind of gaming experience (one that engages the imagination or provokes more strategic thinking) is 'better'.
At the end of the day everything we do, we do to push our buttons. So if Joe Schmoe can sit there clicking cows and that ticks his boxes... fair enough.
Personally I make things because... I like making things. And at the moment that's games. So I have aspirations to be able to make the vague and exciting (to me) concepts that whirl around inside my mind into tangible experiences. But I'm not gonna say that what I (try) to do is somehow more 'worthy' than some company who hires load of smart people with the primary objective of raking in buckets of cash...
Ok I'll stop there before I start going on and on and on.