Gamesalad to xcode

gmedina.172gmedina.172 Member Posts: 94
edited November -1 in Working with GS (Mac)
How do I convert my game in gamesalad to xcode, or how do I publish it to app store, I have the license, and a certificate to try my game in my device

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    You can try an Adhoc. On YouTube, gamesalad has a channel. Search for it in the GameSaladCookbook.
  • gmedina.172gmedina.172 Member Posts: 94
    what is an adhoc? that will convert my gamesalad to code? and how do I add an ad to my app? Thank you for the answers
  • COBGamesCOBGames Member Posts: 114
    you can't convert your gamesalad game to code
  • JadarStudiosJadarStudios Member Posts: 264
    And to have iAds, you need to have a GameSalad Pro License.
  • gmedina.172gmedina.172 Member Posts: 94
    so how do I upload it to app store?!?!?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    @gmedina:You can find all of this information in the Cookbook section.

    However, it seems like you haven't even tested your game on a device yet. (Since you were asking what an adhoc build was). Before you upload it to the App Store, I really recommend testing on as many devices as you can because the game will work differently on all of them.
  • 3xL3xL Member Posts: 676
    i could be wrong, but isn't gamesalad xcode in the backend (having a drag and drop front end)?
  • gmedina.172gmedina.172 Member Posts: 94
    Yes I already did it in gamesaladviewer now after that what I have to do to upload my app?
  • 3xL3xL Member Posts: 676
    there's a button on the top right that says "publish" an orange arrow. heres a video..

  • gmedina.172gmedina.172 Member Posts: 94
    so i use the application loader to load the game in the gamesalad format?
  • keweworkshopkeweworkshop Member Posts: 377
    As suggested above, you really should make an adhoc and test it on a device before uploading to apple. It will run differently on the device than it does in the viewer. You need to make sure it runs ok on a device. There is a video over at gshelper.com that takes you through the adhoc process. Really, do that first!
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    gmedina.172 said:
    Yes I already did it in gamesaladviewer now after that what I have to do to upload my app?

    this is not sufficient Testing. The Game Will almost certainly work differently between the viewer and an actual build. You have to test with an adhoc on as many devices as you can. Use testflightapp.com and get outside testers to get devices you don't have.

    Any thing less is irresponsible as a developer.

    It is essential you use an adhoc build and test your apps. There are videos in the cookbook channel about creating adhocs I think. If not read through the wiki. Thats where I learned how to build an adhoc.
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