GS 0.8.3 Released!
dereklarue
Member Posts: 121
0.8.3 Finally released!
-=Fixes=-
Actors no longer disabled when new actors spawned below them in the same layer.
Inner rules are processed more reliably.
Stability improvements(less crashing).
While previewing the game on the GS Viewer, you can now manually select a scene to preview by clicking on the scene from the scenes list.
Preserve Scene option in the Change Scene behavior has been deprecated for new games. Current games with that behavior option will still be able to use it to the extent that it may not “work” as it did in previous builds.
-=Enhancements=-
Implemented full UTF-8 support.
-=Features=-
Opening Actor Editors from Scene Layer: Now you just need to double click the actor’s name in the Scene Layers and don’t need to rearrange actors to modify a specific instance.
Additional Warnings for removing used attributes: If you are about to delete an attribute, it will tell you where it is used as a warning.
Did your problems get fixed?
-=Fixes=-
Actors no longer disabled when new actors spawned below them in the same layer.
Inner rules are processed more reliably.
Stability improvements(less crashing).
While previewing the game on the GS Viewer, you can now manually select a scene to preview by clicking on the scene from the scenes list.
Preserve Scene option in the Change Scene behavior has been deprecated for new games. Current games with that behavior option will still be able to use it to the extent that it may not “work” as it did in previous builds.
-=Enhancements=-
Implemented full UTF-8 support.
-=Features=-
Opening Actor Editors from Scene Layer: Now you just need to double click the actor’s name in the Scene Layers and don’t need to rearrange actors to modify a specific instance.
Additional Warnings for removing used attributes: If you are about to delete an attribute, it will tell you where it is used as a warning.
Did your problems get fixed?
Comments
Other thread about the new features/fixes here:
http://gamesalad.com/forums/topic.php?id=3412
(just tidying up the forums) ;-)
Does that mean that we shouldn't use "Preserve Scene" anymore?
I had originally made it so you can pause Aeropack (by switching scenes and preserving the current level) then resume it again, but I took out that feature because it made it so the cannons would stop shooting (since they used timers, which weren't reset when it resumed). If I add the same kind of pause feature in, it'll still be broken in the same way?
Actually, no
I still get a bug with my ship being hit.
Seemingly at random, when the shields are at 0 and you get hit, it either reduces your lives by 1, or doesn't.
I just played it in preview mode within GS - I play the game, my shields go down to 0, I get hit, I don't lose a life.
I reset the game within preview mode by clicking the reset button.
This time when my shields are down, my lives go down by 1 when hit.
Additionally, when my 'tracker' enemies come on-screen, they're supposed to shoot at the player's x/y coordinates. Again, it seems 50/50 as to whether they do.
I wouldn't mind so much if I thought I could fix it. But as it happens inconsistently (i.e. sometimes it works, sometimes it doesn't - for no apparent reason) I'm at a loss.
All of this worked fine in .7
Sorry to sound down - it's almost 4am and I was hoping I wouldn't have these issues anymore. Time for bed methinks.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Just a bug I want to bring to your attention, that I don't know if I have seen brought up:
When you tile backgrounds, it is very common to have black flashing lines appear on the iPhone, and I actually noticed it a few times while playing "Bork's Adventure" online.
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But backup before you try this in case it doesn't work as I don't want to be responsible for messed up game projects! Sorry CM! ;-)
- Make an actor's Size and Image Size two separate attributes.
- Make actors' "Moveable" attribute allow for rotation but no x/y motion.
- Fix Bug: Can't remove tags from actors once they're tagged.
- Fix Bug: Occasional loss of Rules. My actors will start acting funny and when I go in an look at the Rules, they have been greyed out and set to default. Then I have to reboot and set them back up again.
Pretty Plz
Anyone else getting this issue?
- When you work on a game with lot of scenes .. the program slows down enormously to the point that i have to Save then Restart the program in order to clear up memory space i guess ? (Memory Management Issue)
- Find a solution to POSTING HIGHSCORES ON A WEBSITE/SERVER + FACEBOOK + TWITTER .. and please make that available to EXPRESS SUBSCRIBTIONS .. do not limit it to the 2000 subscribtion or a lot of us will be very very very sad. Highscore posting is an ESSENTIAL PART of any game these days ... don't you agree ?
- The change image attribute is probably not working correctly ... i tried to use a if/else rule to change an image back and forth on an actor ... it flips the image the first time ... the second time it should go to the else and restores the image .. but it never does !!!
- Add a RULER to the window
- Add a Snap to Grid option
- Add Selectable "Fade, Slide, Explode, Shift up, Shift down, Shift left/right" and such as options to the "Change Scene" option to reduce the amount of timers and rules made by the user.
- Pressing SHIFT to enable you to select multiple actors at once.
I hope i made myself clear and if you are unsure about something please tell and i will try to explain by posting some pics...
Many thanks gentlemen and i would like to send the Gamesalad staff an Imaginary kiss for a great program that i am loving more and more with every time i use it. :* mwwwwaaaahhh
much love.
Alnkhailan
Why did you guys deprecate that? Is there a better way to do this?
@alnkhailan "- The change image attribute is probably not working correctly ... i tried to use a if/else rule to change an image back and forth on an actor ... it flips the image the first time ... the second time it should go to the else and restores the image .. but it never does !!!" I can't reproduce that, I would need to see what conditions you have set up for the rule.
@preserveSceneMissers - you can always add the pause/selectable menus in your scene and bring them up or move them into position when they are needed.
I was on the brink of uploading the app to my iPhone when I downloaded GS 0.82 so I can't say whether it is a new issue but I never had discrepancies between GS and the iPhone before. It is still the same with 0.83
Any ideas?
I have to wait for every action at least 5-10 seconds. I also restarted GS and my laptop, but nothing changes.
After a few minutes if I click something (like expression editor i.e.) I have to wait until it crawls onto the screen.
However, I don't know if an 8.3 release announcement is the right place to get that across.
AND a second however, I would be willing to bet such a standard feature in games is not being overlooked by GS either. I'm sure just getting the actual engine to perfection takes priority over connecting to servers.
Personally i would like a near perfect creation experience first
crawl > walk > run > happy
For some reason it's always false
Can anyone help me please?
It's always false even if I press it.
The room isn't freezing either because other buttons are working.
Actually, other than the resized screen upon preview exit issue (which is fixed in 0.8.3), the 0.8.* series has caused me no additional issues other than losing a working "preserve scene" which was working for me fine in 0.7.0. The few issues I am having (to work around) were there with 0.7.0 I believe.
Keep up the great work!
Not a biggie, I'll see if I can tweak it later on.