Geometry Wars-like grid possible in GS?

floydianspiralfloydianspiral Member, PRO Posts: 308
edited November -1 in Working with GS (Mac)
I was thinking about doing a game with a grid like geometry wars, that distorts when actors are in certain parts of it but I don't think this is possible in GS. I did some research and found out that the grid is dynamically drawn in code or is a static image that is then distorted using code. I was just wondering if anyone had attempted this as I see no way of doing it other than by some clever particle effect trickery. Thoughts?

Comments

  • wayneh001wayneh001 Member Posts: 300
    Hi, the Grid warping effect in the original Geometry Wars game is distorted using a Warp3D mesh from an OpenGL library. The mesh distort position, amplitude and depth is based on the players relative position to the background image and warped accordingly.

    Unfortunately, thats not possible in the current GameSalad system, but you can come close with a simulated warped sprite constrained or attached to your hero sprite.

    One idea, to simulate in GameSalad, would be if you had an animated sprite, with a warp (in and out) effect, that was faded at the edges so it appears to blend in with the static grid background. Have this animated sprite placed under your main hero sprite, and constrained to the X,Y position.
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