Animate simplification
I have a monkey throwing bananas *gg*
So I said,when game.collect(to finish a level=3) equals not 3, every 1.4 seconds, spawn actor banana.
And for animate I put up the following:
Every 1.4 seconds change attribute animate to animate +1,
and then I made up a group saying when
animate = 1..animate throwing pictures
animate =2.....and so on
Is there a way to make this more simple, because I have 12 rules with animate throwing pictures which I think need's more memory usage...
thx
So I said,when game.collect(to finish a level=3) equals not 3, every 1.4 seconds, spawn actor banana.
And for animate I put up the following:
Every 1.4 seconds change attribute animate to animate +1,
and then I made up a group saying when
animate = 1..animate throwing pictures
animate =2.....and so on
Is there a way to make this more simple, because I have 12 rules with animate throwing pictures which I think need's more memory usage...
thx