Animate simplification

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited November -1 in Working with GS (Mac)
I have a monkey throwing bananas *gg*

So I said,when game.collect(to finish a level=3) equals not 3, every 1.4 seconds, spawn actor banana.

And for animate I put up the following:

Every 1.4 seconds change attribute animate to animate +1,

and then I made up a group saying when
animate = 1..animate throwing pictures
animate =2.....and so on

Is there a way to make this more simple, because I have 12 rules with animate throwing pictures which I think need's more memory usage...

thx
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