How to start a new Adobe Illustrator Project Correctly
davidsalomon
Member Posts: 136
Hello everyone,
I would always choose for the highest graphics and better quality, but I've read and found out iPhones, iPods and iPads just need 72 ppi.
So what should I choose to start a good Ai project?
[ds]
I would always choose for the highest graphics and better quality, but I've read and found out iPhones, iPods and iPads just need 72 ppi.
So what should I choose to start a good Ai project?
[ds]
Comments
I would always suggest going 2x the size and do the retina images while you are at it
Woah sorry for all my questions I'll ask, but I really would like to know everything:
What do you mean with the 'retina images'?
Isn't PNG much better than BMP?
Or I should only use PNG when I need transparency and complex effects?
What would you choose in the:
PNG export options:
BMP expor options:
[ds]
You probably won't see a difference between the 2 formats, with the exception of the file size. And .png handles transparencies much better.
What about the 'retina images' SpriteAttack commented about?
What's that?
It is an older video with an older version of gamesalad but it was so helpful to me and right in the beginning he talks about retina images. I think you would enjoy this tutorial. There are quite a few videos, you will have to go to youtube to watch the rest.
Retina displays [iphone4] are using 2x the pixels [with some restrictions] of the ipod or older iphone displays. By creating the art at twice the size you save time when aiming for ipad and retina iphone 4 builds.
Where can I find the pixel size screens of the iPod Touch, iPhone and iPad?
Width x Height.
Then if I want to release it to the older versions, I should divide by 2 everything I did, right?
iphone4 is 640x960 portrait and 960x640 landscape
portrait for ipad is 768x1024, landscape is 1024x768
thats width first then height btw
Now I'll be able to start my graphics optimizing everything, without having to re-edit everything at the end!
Thanks!
[ds]
From what I understand, the iphone 3 has half the ppi of the iphone 4. With the resolution independence feature can't I build my artwork at 326ppi and it will create another file that is half the resolution for use on the iphone 3?
It just seems strange to me to bebuild art assets at 72ppi when it is less than a quarter of the potential quality.
When I do graphics for the web I always keep them at 72ppi because there is no benefit to going higher. That's how I started doing my artwork for our game.
What is throwing me off is the fact that the iphone 4 is now capable of 326ppi. Does this change the 72ppi standard? I would think that if the device is capable of 326ppi that we could build our artwork to this quality if we want to show more detail in a character.
That part makes sense to me. I'm just wondering why we are sticking to 72ppi if the device is capable of over 4x that. If it is a performance issue, I can understand that.
If I'm creating a game(using iphone4 retina setting) and I drag an actor onto the scene, I make it the size I want, then I open it to see the size parameters and adjust it so it's divides by 4 THEN I take that size and times it by 2. That is the size I would then make the image file for it at 72ppi.