Univeral binary

applaudmobileapplaudmobile Member Posts: 208
I know GS doesn't have this feature yet. But purely out of interest does anyone know how it works? Do iPhones and iPads both receive the same full app binary and use the assets/code as required for that device or does a universal binary contain two separate apps as it were and the App Store sends a device-specific app ?

Comments

  • perfectanswerperfectanswer PRO Posts: 121
    A Universal app is optimized to run on all iPhone OS devices—itʼs essentially an iPhone app and an iPad app built as a single binary.

    In Xcode under Deployment settings you can choose between
    IPhone
    IPad
    Iphone/Ipad

    A Universal app can determine which device itʼs running on and provide the best experience for that device. Well-designed Universal apps leverage a deviceʼs unique hardware features, provide the right choice of user interface elements, and use only the functionality that is supported by that device.

    This is ideal for HTML5 Apps, because the app use the full size of an IPad instead of the small or scaled version.

    Just for the protocol, not possible with Gamesalad ( for now) ;))))

    regards
  • applaudmobileapplaudmobile Member Posts: 208
    Thx guys. I foresee this limiting GS games in that case if both devices get the same universal app..wait and see I guess...
  • DZTECHDZTECH Member, PRO Posts: 216
    I've made universal apps before in Xcode for clients. The way it works is you right the code once but make two separate interfaces. One for iPhone and one for iPad.
  • xxTigerSharkxxTigerShark Member Posts: 18
    1 Xcode Project
    2 Interfaces.

    So the app is a single app just with many interfaces. Same with Localizations. I have coded a few apps like that and it is only one app. So pretty much like DZTECH said.
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