How many levels should be in a game?
beefy_clyro
Member Posts: 5,394
Yellow. If each level roughly equates to about a minute and a halfs playing time, how many levels would you expect in a game?
Comments
I am making a Wallbreaker game right now with 5 stages and 3 levels each stage. That is 15 levels.
I also make 2 different kind of gameplay and 3 others are planned if the game is selling good.
(You always have to keep things for updates to be always visible on appstore :-P)
My game music is bigger than 10 MB...
Apple made a stupid decision again. They could just have put a message on:
"This app is bigger than 10 MB. You probably need to pay for your data stream for your Provider. Do you really want to download?
YES NO"
I hate this parenting attitude in america (and shortly in the whole world) and these "oh I rather don't allow anything, because stupid people will sue me" rules.
My GS game as showing at 8MB but went down to 2.3Mb when turned into an App for the iPhone.
No, I have more soundtracks and many sounds, which add up to over 10 MB.
I optimised them and a music which was over 6 MB in aiff, takes about 600kb now.
I play different tracks on every stage of the game, so it doesn't get repetitive (GS doesn't allow adding features for listening own music afaik) and many actors use sounds by different actions.
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@Eastbound: exactly that is the problem. People would complain, because they are stupid :-)
And they are stupid, because parenting companies like apple make them stupid.
If they could think, then they would look at OS compatibility too, but there are many 1 star reviews on the appstore telling "it doesn't work". Yes my friend. If you would have read the OS compatibility remark on iTunes, you would have seen that the app doesn't work on your phone.
So people always will have something to complain about. And they won't learn, because Apple and other companies don't let them learn.
We had a case in my country a few days ago, where a guy turned his car in a one way tunnel, because his GPS told him "turn back".
Now, if we were in america, they would bring a big sign onto the entrance of the tunnel telling "If your GPS tells you to turn back, please don't" or the GPS company would have to change the text into "If you are not in a tunnel, turn back"
As to how many levels - well, I may have to limit it to 8 - but it has (I hope) plenty of replay value too, so those eight levels should be plenty.
I'm very mindful of trying not to bore the player, or make them feel like they'll never see the end of the game. I think there's value in *Not* having 100s of levels. But then, I'm making the kind of games *I* want to play, and I'd never get near to playing 100 levels of a game!
One interesting development is the in-app payments. If GS included this, you could include your base amount of levels, then charge for more. Some games are already doing this.
As for me and my lovely top down shooter, it looks like 8 levels. Then when I think enough people have it, I'll update with extra levels that will take it over the 10MB limit.
That's *if* I can get it working again
Dr. Sam Beckett never returned home...
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