Teach instead of Show in Cookbook!
I'm not entirely sure if the cookbook is made by the creators of GameSalad, but if it is, can you PLEASE start teaching instead of showing?! All of the tutorials do nothing to educate. You click around and just say, "Do this, do that, now click here, then add this..."
For someone who is completely new to the creator, how am I to learn when all you're doing is telling me what to click on with literally zero explanation.
I used to be a teacher and have recently begun doing online tutorials. I would never, ever, create tutorials like the ones featured in the cookbook. In one of the tutorials the narrator says things like, "Okay now input these numbers... I could explain the math but that would take a long time." That's almost a direct quote. If I don't understand the formula I'm inputting or the math behind it, or even what its function is?- How am I to implement it into my game unless it's LITERALLY EXACTLY like the game you're making?
I believe in your product and your forums are incredible. But please, if you can, please start making tutorials for those of us who don't even know where to begin.
Many thanks as always!
DH
For someone who is completely new to the creator, how am I to learn when all you're doing is telling me what to click on with literally zero explanation.
I used to be a teacher and have recently begun doing online tutorials. I would never, ever, create tutorials like the ones featured in the cookbook. In one of the tutorials the narrator says things like, "Okay now input these numbers... I could explain the math but that would take a long time." That's almost a direct quote. If I don't understand the formula I'm inputting or the math behind it, or even what its function is?- How am I to implement it into my game unless it's LITERALLY EXACTLY like the game you're making?
I believe in your product and your forums are incredible. But please, if you can, please start making tutorials for those of us who don't even know where to begin.
Many thanks as always!
DH
Comments
http://photics.com/books/gamesalad-textbook
http://photics.com/helpful-list-for-gamesalad-developers
Also, I think GameSalad is working on improving this issue...
http://gamesalad.com/forums/topic.php?id=34169
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I think what your after is a kind of guide book or GS for dummies (I'm not being disrespectful here) kind of thing. This too would be good but for what they do these youtube videos really hit the nail on the head for a single narrow problem to solve.
I've a feeling that once you get used to GS the vids will start to be of more use. I've seen the one with the maths quote and I was glad he skipped it as it had no relevance to the nub of the problem that I was trying to solve.
I've listened to a lot of youtube instructional videos and t-shirtbooth is a rather good teacher IMO as these things go.
It is not something that should be explained In the cookbook. It would take ages to explain math and there are loads of places on the interwebie explaining math.
My 2 cents.
I learned loads from the videos do nothing but kudos from me.
Cheers,
Ludwig
Lump Apps and My Assets
I hope this is not considered hijacking a thread but I have been very interested for the past couple of weeks in writing a 'dummies' kind of book for GameSalad. It would be geared to absolute beginners. Would anybody see the need/interest in a book with the following chapters? Should I even consider it?
RThurman
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Here would be the proposed table of contents (some chapters are shown in more depth than others):
Introduction
Part 1. GameSalad Basics
--Chapter 1. Why You Want to Make Games In GameSalad
--Chapter 2. Getting Comfortable With the GameSalad IDE
----Hello World!
--Chapter 3. A Big Picture Overview of How Things Work
----Actor Oriented Development
----Attributes – Everybody’s Got ‘Em
----Behaviors – Everybody Wants ‘Em
Part 2. Learning How to Create Games in GameSalad
--Chapter 4. Altered States – An Adventure in Adventure Games
--Chapter 5. It’s Alive! Making Actors Interactive
--Chapter 6. It Won’t Be Long ‘Til You’ll Make Pong!
--Chapter 7. Wallbuster – A Breakout Game
--Chapter 8. Invaders – Look Out Below!
--Chapter 9. Jumpers – We’re Moving Up!
Part 3. Enhancing Your Games
--Chapter 10. Keyboard Input and Audio Output
--Chapter 11. Look At All The Pretty Particles!
--Chapter 12. Sensing Actor Positions and Controlling the Environment
--Chapter 13. Storing and Retrieving Data
Part 4. Phenomenally Phun Physics
--Chapter 14. Vectors, Acceleration, And Gravity, Oh My!
----Working With Vectors
----Calculating Vectors from dx and dy
----Calculating Acceleration
----Fun With Ballistics----
--Chapter 15. Actor Motion
----Newton (Sans the Figs)
------Newton’s First Law
------Newton’s Second Law
------Newton’s Third Law
----Newton and Vectors
------Hot Air Balloons Fall
------Adding Hot Air
------Adding Wind, Rain, and Fire
------Don’t Tie Me Down!
----Drivers Ed
------Checking Keys
------Turning the Car
------Making an Even Better Car
------Making an Even Better Driver!
----Lost in Space!
------Captain! We’re Caught In A Gravity Well!
------We’re Pulling For You
------If One Planet Is Good . . .
------We’ve Got A Tractor Beam!
----Landing On The Moon – Putting It All Together
Part 5. Advanced Topics
--Chapter 16. Do It Again – Loops
--Chapter 17. Do It More – Arrays
--Chapter 18. Do It With Legs – Joints
Part 6. But Wait! There’s More!
--Chapter 19. Finding and Fixing Errors
----Debugging Tools
----Logic Errors
--Chapter 20. Ten Math Concepts Every Game Developer Should Know
----Random Number Generation
----Velocity (What it is and What it is not)
----Acceleration (Rate of Change)
----Calculating Distance
----Projecting a Vector
----Generating a Vector
----Compensating for Gravity (The Law of Universal Gravitation)
----Newton’s Second Law (Force, Mass, and Acceleration
----Combining Vectors
----Sophisticated Vehicle Motion (Speed, Power, Mass, and Drag)
Part 7. Appendices
Glossary
Index
Kipper
Next scene: how to place an actor and make it act on gravity...
etc...
Also, I am hopeful that the folks at GS headquarters are preparing some great teaching materials. It seems that there are a lot of interesting things planned for the near future.
RThurman
cheers kipper
Lets see what the GS folks release in the next few weeks and then see if there is an opportunity to contribute a written/illustrated work for absolute beginners.
RThurman
Ace