★★★ Why We Love GS ★★★

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)
Chris was trying out some new art styles today and we decided to make a game in a day (our last one ended up at #17 Red Ball of Goo) so i spent an hour prototyping the gameplay and realised how lucky we are to have GS.

No other engine can take an idea to a playable game in less time than GS...it's speed is amazing and that's why we love it.

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The video below is a demo i made in less than an hour, i will update when we have the art and music put together.



Nearly the final version below...



Darren.

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