Need help: destroy triggers an event
Hello,
I have between 20 and 50 actors on a screen, they are all the same actor. I then have them destroyed as i touch them.
Is there a way to have an actor spawn only after all of those actors are destroyed. e.g. a button to go to next
-Doguz
I have between 20 and 50 actors on a screen, they are all the same actor. I then have them destroyed as i touch them.
Is there a way to have an actor spawn only after all of those actors are destroyed. e.g. a button to go to next
-Doguz
Comments
In your touch is pressed rule that destroys them, also have a change attribute behavior changing blocksLeft to blocksLeft-1
Then have a rule when blocksLeft=0 spawn or do whatever you want