Is this equations to heavy for an iPhone?
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Im making a game with something that should behave as close to real magnet fields as possible. But I am worried that running 25+ equations simultaneous would slower the performance noticeable. What do you think? It is worth trying?
The game is otherwise fairly light weighted. One of the equations are like this:
Acceleration:-9135/(sqrt((( game.Touches.Touch 1.X - self.Position.X )^2)*(( game.Accelerometer.Y - self.Position.Y )^2)))
The game is otherwise fairly light weighted. One of the equations are like this:
Acceleration:-9135/(sqrt((( game.Touches.Touch 1.X - self.Position.X )^2)*(( game.Accelerometer.Y - self.Position.Y )^2)))
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