Keeping An Actor At The Top Right of the Screen While Rotating The Camera

osucowboy18osucowboy18 Member Posts: 1,307
edited November -1 in Working with GS (Mac)
Hey there everyone,

I've got a quick question for ya. In one of the projects I'm working on, I want to have an actor (the pause button) stay in the upper right corner of the screen regardless of the rotation of the camera. I know it involves adding a certain number to the scene's camera origin x and y attributes but I have no idea how to go about it. Any advice would be much appreciated! Thanks in advance.

- Alex

Comments

  • JackYdJackYd Member Posts: 93
    I am having a similar problem...I'm working off of Darrens template Fall Fu and wanted to have some type of HUD
  • osucowboy18osucowboy18 Member Posts: 1,307
    Surely this isn't THAT difficult. But after messing around for a few hours trying to come up with a solution, I can't figure out how to do it. Perhaps one of the more knowledgeable members could enlighten us.

    - Alex
  • osucowboy18osucowboy18 Member Posts: 1,307
    By the way, the origin for the game is not at (0,0). Instead it is (240,300), if that makes any difference :)
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