Gamesalad Viewer Issues
LBG
Member Posts: 277
I am having issues with the new version of the viewer. When I use it to preview my game whilst connected to GS it works fine. Then, when I try to run the build disconnected it prevents actors from working the way that they should (I have a menu slide onto the screen with a start button on it. The menu does not slide on...)
It worked fine in the previous version.
Thanks
LBG
It worked fine in the previous version.
Thanks
LBG
Comments
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Decimals in the wrong place but you knew what I meant
It works fine in the creator and was fine before the update. Worked like a charm.
LBG
So the ad hoc build I did about 20 mins ago was working. The menu would slide in fine. Then for some strange reason it stopped working (not sure if it was because I flipped the device). Then, it continued not to work even if I restarted the application.
I then uninstalled it and reinstalled it and bingo, it works fine. Seems like its storing some erroneous data somewhere and not clearing it (yes, that's my layman's opinion )
Thanks for the fast action on this SSS
I think it still needs looking into.
P.S - I have just shut the app and re opened it and it's broken again.....
LBG
I have the menu interpolate out of the way when you press "start" through an a boolean attribute called "game start". If this attribute is true it will not move onto the screen. Could it be that even by restarting the app it does not reset this attribute (I am working with an early build that doesn't have a reset for this attribute in game so restart the app to reset).
LBG
I have no idea what is going on. I hope you guys can help.
Thanks
LBG
I have same problem with GS viewer. Everything works fine when I test my game on GameSalad, but when I upload my game to iPod, something strange happens. I have scrolling level select-menu. When I press, for example, level 1-button, I have 2 actors that should slide to the center of the screen (Play this level: Yes & No).
I'm using interpolate-behavior to move those Yes and No -buttons.
I have uploaded my game to my iPod several times and sometimes only No-button slides in, sometimes Yes-button.. But never together as they should. When I restart GS Viewer, sometimes it is No-button that doesn't appear and next time it can be Yes-button.
Everything worked fine with GS Viewer's previous version. I've re-installed GS Viewer, but it didn't help.
Is it me, or is there something wrong with GS Viewer?
-opa-
I had it like this:
When level select-button wasn't pressed:
interpolate self.Position.Y to 500
and I changed it to
interpolate self.Position.Y to 400
and now it works right, so I believe that the reason was that I interpolated actors too far out of the scene and that's why it didn't work right..(?) My scene height is 320. But, however, it worked fine before latest update.
edit: It worked fine with Move to-behavior, so I believe that there is something wrong with interpolate-behavior in the latest GS update.
-opa-
Cheers for the help though,
LBG