Graphics optimization...
Right now, I'm using a 3d application to generate a 2400X320 image that I've been cutting into sections that are 480X320 and lining them up horizontally. I planned to do this again for a different section of my "endless runner" game, but it seems as though the RAM usage is pretty intense.
Any tips on a better way to "cut up" or optimize images?
Any tips on a better way to "cut up" or optimize images?
Comments
Another thing you could try is instead of rendering out as a straight .png render out at a smaller file format such as jpeg then go into photoshop and resave as a .png and see if that makes a differece.
Not sure if thatll help, its worth a try though.
The only problem with changing the Mental Ray settings is that anti-aliasing is one of the "losses" and I can't sacrifice that. My "low end" standard is to set the sampling to "min-0 and max-2" which is fine for most instances. Jagged edges are a "pet-peeve" of mine.
Man, even looking at that after writing confuses the eff out of me. But this way if you understand what I'm getting at should be 40%+ more efficient.