Estimated Game Development Time

stimpersstimpers Member Posts: 34
edited November -1 in Working with GS (Mac)
I am exploring different options for building a game with game salad and I was wondering, excluding graphics and sound how long will it take to develop an angry birds type game (not a copy just similar parameters). I am a beginner but learning the different game processes fairly quickly.
Thanks

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would suggest if you are still learning to not start the game you want to publish yet. You need to play with a lot of ideas and then start your game from scratch. Otherwise learning as you go on a finished product will mean a lot of going back and changing things or a release with a mix of good and bad code. I would expect 3 months for most good quality game from an experienced user. Some go faster than others and some take longer. But 3 months is really what you should be allocating for a good game.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    As tenrdrmer said, start somewhere simple. Find a simple project you can complete, beginning to end, so you will understand the entire process (i.e. mechanics, level design, debugging, etc.) Right now, after having tinkered with GS for the last several months, I could probably build all the basic mechanics for an AB type game in a day. But I imagine designing fun and challenging levels could take a couple of months, not including all the fun mechanics you think of along the way. And the debugging and testing.....

    If I were to pick a "type" of game to start out with, I'd choose one of these:

    Endless Runner (these don't have hundreds of levels, so allow you to focus on detail. Check out Deep Blue Apps free template for this to get a feel)

    Sheep Stacker (very limited in terms of amount of mechanics, thus simpler to focus on)

    Astroids (rotate and shoot, right?)

    Space Invaders (again, relatively simple mechanics)

    There is one caveat. Make sure to pick something you'll have fun building and is simple. If you try to learn on an AB style game, you may get frustrated with the learning curve before you ever get to the actual difficult part, which is creative level design and debugging. Good luck!
  • SnapFireSnapFire Member Posts: 361
    I agree with tenrdrmer and Liquid. I went through 3 games that I thought would be my real first game before I finally settled on Marble Mania. But I still had to go back recently and make some beginner code better. It takes awhile to really get ahold of all the different parts of Gamesalad.

    -Thomas
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