Image Optimization Confusion
Graybay
Member Posts: 114
I am working on optimizing a few images for a project right now, and I've been doing some research around the forums here. There are a few things that I am having trouble to understand.
Why do people choose to use png8 over jpeg? I am getting much better file sizes with jpeg. Also I was reading that, and I quote from firemaplegames "A 1024x768 image requires 2.3 MB to display (regardless of its file size.)" Why do we bother even using compression if they take the same amount of ram no matter the file size? Is it just for the overall size of the game installation file? Does gamesalad convert to its own format or something when the art is imported?
I would really appreciate if someone could clarify this for me.
Why do people choose to use png8 over jpeg? I am getting much better file sizes with jpeg. Also I was reading that, and I quote from firemaplegames "A 1024x768 image requires 2.3 MB to display (regardless of its file size.)" Why do we bother even using compression if they take the same amount of ram no matter the file size? Is it just for the overall size of the game installation file? Does gamesalad convert to its own format or something when the art is imported?
I would really appreciate if someone could clarify this for me.
Comments
The reason to reduce file size is to hopefully keep the game under 20MB so it can be downloaded over 3G on iPhones.
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