can't publish because saved under new version

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited November -1 in Working with GS (Mac)
Hey everyone,

I wanted to publish my game, but I found a mistake and so I wanted to remove the failure. Before that I updated to the new version and I saved my project under the new version. Now I can't test the AdHoc because of the failure's concerning the new version like interpolate and so on..

My code is correct, mynameisace looked trough it.

So now I wanted to ask, what options do I have?
I can't test my AdHoc and the game also can't be opened under a older version :/

What would you do?

Thanks,

Alex

Comments

  • RumiRumi Member, PRO Posts: 343
    Do you have any backups? If you do, then just fix it with that. If not, then just wait for the fix. I personally just skipped the update since I'm not pro so none of the fixes would affect me. I automatically assumed it would cause bugs so I looked it up in the forums. Thats what you should do in the future when it comes to updates.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Hey man, it's just a matter of playing the waiting game. GS are working hard on a fix so all you can do is sit and twiddle your thumbs. It is the timer and interpolate functions that are the problem and that is what they are working on in the fix.

    Ace
  • calvin9403calvin9403 Member Posts: 3,186
    hey alex try doing this(it works for me once but sometimes not)

    go though both GS creator and your project file, and change the version number there

    Calvin
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Hey Calvin,

    what do you mean? I am not understanding...

    Thx Alex
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