Invalid Binary?

palijorgepalijorge Member Posts: 18
edited November -1 in Working with GS (Mac)
I published my app after many frustrating attempts. Now I'm getting an Invalid Binary from the iTunes Connect website. Anybody know what that is? and how to fix it.

Comments

  • palijorgepalijorge Member Posts: 18
    I published my app after many frustrating attempts. Now I'm getting an Invalid Binary from the iTunes Connect website. Anybody know what that is? and how to fix it.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Did you open the .app package and edit anything? If so it will kick it out in a heartbeat.

    Other causes could be Its not signed properly but that normally is a codesign error and not invaild binary.

    Edit: Also in the future please do not create more than one thread on your issue. Thanks
  • palijorgepalijorge Member Posts: 18
    I did not open it.I published with gamesalad.After it finished I zipped the file and uploaded it with application loader.It got accepted but after 10 minutes or so I went back to itunes it said INVALID BINARY
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Make sure the provisioning profile matches the Bundle ID of the app in itunes connect. I believe that is another thing that will give you an invalid. If thats all right you may have used an adhoc profile or something.
  • palijorgepalijorge Member Posts: 18
    Thanks
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