Changing Tags during run time
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does anyone know how to set the 'code' to change a tag during run time? for example right now it has "TagA" and when it hit a trigger, It is given a new tag for example "TagB" while the game is still running.
Comments
Ace
In the actor that you want the tags, create a new Text attribute called 'Tag'. Have the attribute set to 'Tag1'. When it collides with another actor/you tap it/however you want to change the tag, just add a rule saying if self.Tag IS Tag1 then change attribute self.Tag to Tag2.
Is this what you mean?
Ace
I just did it in my game for an actor, when the player actor collided with another actor, I changed the other actors tag to 0, then reset it next level. Good way to get around destroying and respawning actors if you don't want to reload levels.
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