Animation Randomisation
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Hi guys,
I'm working on a game which will have multiple, identical characters in it, I've got them all working as they should and now I'm getting all the animation to link up and such. They're all flying creatures and as such they have a 'static' animation of them flapping their wings on the spot, but the trouble is they all flap their wings in synch which looks a bit odd.
Is there a way of getting the animation to start on a random frame? It's 22 frames long at 24 fps, so if I could get them to start randomly between frame 1 and 15 then loop from there that should give enough variety to them all, though I'm not sure how to do this.
I'm tried doing it with a timer like this:
`
After - Random (0.0, 0.8) seconds
Animate
`
But it doesn't seem to be able to understand fractions of a second in the random code.
Any suggestions?
Thanks
-Olly
I'm working on a game which will have multiple, identical characters in it, I've got them all working as they should and now I'm getting all the animation to link up and such. They're all flying creatures and as such they have a 'static' animation of them flapping their wings on the spot, but the trouble is they all flap their wings in synch which looks a bit odd.
Is there a way of getting the animation to start on a random frame? It's 22 frames long at 24 fps, so if I could get them to start randomly between frame 1 and 15 then loop from there that should give enough variety to them all, though I'm not sure how to do this.
I'm tried doing it with a timer like this:
`
After - Random (0.0, 0.8) seconds
Animate
`
But it doesn't seem to be able to understand fractions of a second in the random code.
Any suggestions?
Thanks
-Olly
Comments
-Thomas