Collision Oddity
LBG
Member Posts: 277
Hi,
I posted this in the main forum but no one seems to have had the same issue.
I have an actor (laser beam) in my game set to reduce a characters life when they collide. I have set up loads of other "bullets" and all those collisions work but this one is the only one not working. The laser beam gets it's X,Y co-ordinates from the player character, via a constraint behaviour. Could it be that the fact it gets it's co-ordinates via this constraint mean that the collision box for the beam is not updated with the same co-ordinates? This is the only difference between this "bullet" and the others I have done.
Thanks
LBG
I posted this in the main forum but no one seems to have had the same issue.
I have an actor (laser beam) in my game set to reduce a characters life when they collide. I have set up loads of other "bullets" and all those collisions work but this one is the only one not working. The laser beam gets it's X,Y co-ordinates from the player character, via a constraint behaviour. Could it be that the fact it gets it's co-ordinates via this constraint mean that the collision box for the beam is not updated with the same co-ordinates? This is the only difference between this "bullet" and the others I have done.
Thanks
LBG
Comments
I would however like to have the "shimmer" effect back so a fix would be much appreciated.
Thanks
LBG
Thanks
LBG
Thanks again,
LBG
But this is on 0.9.82 , i currently don't have 0.9.85 , did they fixed it? are they going to fix this in the patch?
Roy.