Reset Question
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Hi all,
Is it possible to make load attributes that only load when you press the reset game button and
that doesn't kick in when you just reload the game?
Is it possible to make load attributes that only load when you press the reset game button and
that doesn't kick in when you just reload the game?
Comments
Thank's for answering.
My problem is that I have a counter that counts keys you have to collect.When you press reset
all the keys return and the counter goes to zero,which is fine.
But when I just want to reload with the saved counter amount, the counter still goes back to
zero because the reset info is loading after the saved info.
If that makes sense!
Can I make the reset info only load when you press reset at the end of the game? and not
every time you reload the game?
Cheers
You could try creating an attribute "resume." if resume is true, then #keys=saved #keys; if resume is false, then #keys=0.
or you could reorder the way the attribute is loaded by just moving the rules around.
or just remove the rule to reset the #keys in the reset info, wrap it in a rule that tells it when resetting is appropriate and place it after the reset info.
clear as mud?
Cheers.