Playing music after eachother through multiple scenes - settings for Music files

HunnenkoenigHunnenkoenig Member Posts: 1,173
edited November -1 in Working with GS (Mac)
I try to make music with an intro, then a loop, but it is impossible to handle this in GS.

It's the smaller problem that you can't fit two music scores together without a glitch, but the bigger problem is that you can't keep the music through different scenes.

What I want to do:

Player starts game
Player gets to main menu
Intro starts
Intro ends
Main loop starts
Player browse the menu back and forth
Intro and/or main loop keeps playing

Now if the intro starts and player hits a button, a new scene is coming (i.e. Options) and the intro keeps playing, because I added a "keep music playing" behaviour to every menu scene, but when the intro ends, the loop never plays (of course).

If the player hits the button in the menu (changes scene) while the loop is playing, it keeps playing, BUT if player hits the back button to the menu, the intro interrupts the loop of course and it starts from beginning.

So what I wish from GS:

Add some options, where I can set behaviours DIRECTLY on the music/sound and not on the scenes.

Add options to play music after eachother without having to set timers and such. Like a "play music" behaviour with multiple choices, which then play after eachother in the order I have set them.
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