please help, game salad update ruined my game.

guillefaceguilleface Member Posts: 1,014
edited November -1 in Working with GS (Mac)
i have a rule when game, attribute "go" is true , every moving actor on my scene moves, so i have a counter in the scene with a self attribute count=6
when scene star every second i change count to count-1. so when count is =0 it changes game go= true, so now my actor are moving, everything worked fine, but after the update my count attribute when is 0 everything is fine but like seconds later the count continuos and when is -1 my game stop, i try everything fromm unchecking the run to competition and for some times works but on the next time i open my game this problem happen again.i even have a rule when count is less or equal 0 to change it to 0 that way it never reaches -1 but after i update i can't fix this problem

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    There are some bugs in the timer behaviors that will make your game act funny. They are working on a fix for those bugs.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    like tendrmer said theres issues with timers and stuff but you can try this. insted of doing when attribute count is less then or =0 change count to 0, do this. when attribute count is less then or equal to zero, change attrubte go to true
  • guillefaceguilleface Member Posts: 1,014
    ok hopeful they fixed soon, as your method john thanks that was a great way around, i try it in one level and is working good now. thank you
  • guillefaceguilleface Member Posts: 1,014
    ok so i noticed this only works on the mac but when i play the game with the viewer on the device the count star at 3, not at 5 like in the mac and in the viewer i still get a -1 number, i set the rule when go is less than or equal to 0 to change game go to true,i try all but in the viewer my game stops, but then i also turn off the count timer . and set the go attribute to true from the beginning and the game still stops after a second, so i think the timer is not the problem, do you think the problem is that i am testing a iphone game with my iPad through viewer?
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